﻿using Microsoft.Xna.Framework.Audio;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Project.Core;

namespace TLS
{
    public class Enemigo : Sprite
    {
        public SoundEffect kill { get; set; }
        public int vida { get; set; }
        public Enemigo(Game1 game)
            : base(null)
        {
            //kill = game.Content.Load<SoundEffect>("sounds/kill");
        }
    }
}
